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This sinister-looking character was found skulking about in a Mandelbrot+fBm fractal. He took a bit of coaxing and primping to make him presentable; four basic layers for the shape, two color adjustment layers, and two texturing layers. One of the texturing layers provides the glow and focus around the head, with the large-scale fBm pattern (two fBm textures). The other texturing layer provides some "grit", a fine-grained texture.

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