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Objectcommon:Generic
common:Coloring
common:DirectColoring
reb:REB_ExponentialSmoothing
class
Based on the original 1994 algorithm of Ron Barnett.
This is a direct coloring formula that supports trap shape textures and
colortrap coloring, including image import.
class REB_ExponentialSmoothing(common.ulb:DirectColoring) {
; Based on the original 1994 algorithm of Ron Barnett. <br>
; <p>
; This is a direct coloring formula that supports trap shape textures and
; colortrap coloring, including image import.
public:
import "common.ulb"
import "dmj5.ulb"
; constructor
func REB_ExponentialSmoothing(Generic pparent)
DirectColoring.DirectColoring(pparent)
m_Texture = new @ftexture(this)
m_MergeColor = new @f_colormerge(0)
m_TrapColor = new @f_trapcolor(this)
endfunc
; initialize the objects
func Init(complex pz, complex ppixel)
DirectColoring.Init(pz, ppixel)
m_Texture.Init(pz)
m_TrapColor.Init(pz)
m_iterexp = 0
m_zold = (0,0)
m_empty = true
endfunc
; call for each iterated point
func Iterate(complex pz)
DirectColoring.Iterate(pz)
if (@mtile == "Fixed Iteration" && m_iterations == @iternum) || \
(@mtile == "Cabs(z)" && cabs(pz) < @tcabs)|| @mtile == "none"
ptexture = m_Texture.Iterate(pz)
if @v_exponentialsmoothing < 101
m_img = new @f_image(0)
m_empty = m_img.GetEmpty()
endif
if @v_exponentialsmoothing >= 101
if @f_trapcolor == ColorTrapNoColor
m_empty = true
else
m_color = m_TrapColor.Iterate(pz)
m_empty = false
endif
else
if !m_empty
complex m_zi = (0,1)^(@iangle/90.0)
complex m_zs = (0,1)^(@sangle/90.0)
complex pzi = pz
; aspect ratio
pzi = real(pzi) + flip(imag(pzi)*@iaspect)
; rotation
pzi = pzi*m_zi
; skew
pzi = real(pzi)*m_zs + flip(imag(pzi))
float width = m_img.getWidth()
float height = m_img.getHeight()
complex pzi = (pzi+(100,100))*@scale*1000
complex c = @adjx-2*((real(pzi) % (width-1))/width) + \
flip(@adjy-2*((imag(pzi) % (height-1))/height))
m_color = m_img.getColor(c)
endif
endif
endif
if (@converge > 0)
m_iterexp = m_iterexp + exp(-cabs(pz))
else
m_iterexp = m_iterexp + exp(-1/(cabs(m_zold - pz)))
endif
m_zold = pz
endfunc
; override the parent and call in the final section of the coloring formula. <br>
color func Result(complex pz)
color return_color = gradient(0.01*m_iterexp + ptexture*@txamt)
if @v_exponentialsmoothing >= 103
if @ahue
m_color = hsla(hue(m_color), sat(m_color), lum(m_color), \
hue(m_color)/6*alpha(m_color))
endif
if @alum
m_color = hsla(hue(m_color), sat(m_color), lum(m_color), \
lum(m_color)*alpha(m_color))
endif
if @asat
m_color = hsla(hue(m_color), sat(m_color), lum(m_color), \
sat(m_color)*alpha(m_color))
endif
endif
color temp = rgba(0,0,0,0)
if !m_empty
if @nmerge == 1
temp = m_color
m_color = return_color
return_color = temp
endif
return_color = m_MergeColor.FullMerge(return_color, m_color, @opacity)
endif
if @v_exponentialsmoothing >= 104
float br = (0.5-@p_bright)*2
int sign = 0
if br < 0
sign = -1
else
sign = 1
endif
br = br^2*sign
float cr = (@p_contrast-0.5)*2
if cr < 0
sign = -1
else
sign = 1
endif
cr = cr^2*sign+1
float st = (0.5-@p_sat)*2
if st < 0
sign = -1
else
sign = 1
endif
st = st^2*sign*2
float hu = @p_hue*6
float rd = red(return_color)-br
float gr = green(return_color)-br
float bl = blue(return_color)-br
if rd > 1
rd = 1
endif
if gr > 1
gr = 1
endif
if bl > 1
bl = 1
endif
if rd < 0
rd = 0
endif
if gr < 0
gr = 0
endif
if bl < 0
bl = 0
endif
return_color = rgba(rd,gr,bl,alpha(return_color))
rd = red(return_color)^cr
gr = green(return_color)^cr
bl = blue(return_color)^cr
return_color = rgba(rd,gr,bl,alpha(return_color))
float satval = sat(return_color)-st
if satval > 1
satval = 1
endif
if satval < 0
satval = 0
endif
return_color = hsla(hue(return_color), satval, lum(return_color), alpha(return_color))
float hueval = (hue(return_color)+hu) % 6
return_color = hsla(hueval, sat(return_color), lum(return_color), alpha(return_color))
if @p_poster
float rd = floor(red(return_color)*@p_chan)/@p_chan + 0.5/@p_chan
float gr = floor(green(return_color)*@p_chan)/@p_chan + 0.5/@p_chan
float bl = floor(blue(return_color)*@p_chan)/@p_chan + 0.5/@p_chan
return_color = rgba(rd,gr,bl,alpha(return_color))
endif
if @p_gray
float gry = 0.3 * red(return_color)+ 0.59 * green(return_color) + 0.11 * blue(return_color)
return_color = rgba(gry,gry,gry,alpha(return_color))
endif
if @p_solar
float rd = red(return_color)
float gr = green(return_color)
float bl = blue(return_color)
if rd > @p_thresh
rd = 1-rd
endif
if gr > @p_thresh
gr = 1-gr
endif
if bl > @p_thresh
bl = 1-bl
endif
return_color = rgba(rd,gr,bl,alpha(return_color))
endif
if @p_bw
float gry = 0.3 * red(return_color)+ 0.59 * green(return_color) + 0.11 * blue(return_color)
if gry < @p_bwt
return_color = rgba(0,0,0,alpha(return_color))
else
return_color = rgba(1,1,1,alpha(return_color))
endif
endif
endif
return return_color
endfunc
protected:
float ptexture
TrapShape m_Texture
float m_iterexp
complex m_zold
ImageImport m_img
bool m_empty
color m_color
ColorTrap m_TrapColor
DefaultColorMerge m_MergeColor
default:
title = "Exponential Smoothing"
int param v_exponentialsmoothing
caption = "Version (Exponential Smoothing)"
default = 104
hint = "This version parameter is used to detect when a change has been made to the formula that is incompatible with the previous version. When that happens, this field will reflect the old version number to alert you to the fact that an alternate rendering is being used."
visible = @v_exponentialsmoothing < 104
endparam
heading
text = "This is a direct coloring formula with textures and image import \
capabilities"
endheading
param converge
caption = "Fractal Type"
default = 1
enum = "Convergent" "Divergent"
hint = "Mandelbrot is Divergent, Newton is Convergent."
endparam
float param txamt
caption = "Texture amount"
default = 0.0
visible = @fTexture != DMJ_TrapShapeFlat
endparam
heading
text = "The 'Tile method' applies to both textures and images. Fixed Iteration \
will give a smoother tiling, while 'Cabs(z)' will more consistently \
follow the fractal shape."
visible = @fTexture != DMJ_TrapShapeFlat || @f_trapcolor != ColorTrapNoColor
endheading
param mtile
caption = "Tile method"
default = 1
enum = "None" "Fixed Iteration" "Cabs(z)"
visible = @fTexture != DMJ_TrapShapeFlat || @f_trapcolor != ColorTrapNoColor
endparam
int param iternum
caption = "Iter number"
default = 1
hint = "Changes the texture/image mapping."
visible = (@fTexture != DMJ_TrapShapeFlat || @f_trapcolor != ColorTrapNoColor) && \
@mtile == "Fixed iteration"
endparam
float param tcabs
caption = "Cabs limit"
default = 1.0
visible = @mtile == "Cabs(z)"
hint = "Changes the texture/image mapping."
visible = @fTexture != DMJ_TrapShapeFlat || @f_trapcolor != ColorTrapNoColor
endparam
TrapShape param fTexture
caption = "Texture"
default = DMJ_TrapShapeFlat
hint = "Use TrapShape plugins as textures."
endparam
heading
caption = "Images and Colorings"
endheading
ColorTrap param f_trapcolor
caption = "Colors"
default = ColorTrapNoColor
expanded = false
hint = "A trap shape that is used as a color or pattern."
visible = @v_exponentialsmoothing >= 101
endparam
ImageImport param f_image
caption = "Image"
default = ImageImport
visible = @v_exponentialsmoothing < 101
endparam
float param scale
caption = "Image scale"
default = 1
min = 0
hint = "Changes the scale of the image."
visible = @v_exponentialsmoothing < 101
endparam
float param adjx
caption = "Tile adj x"
default = 0.99
min = 0.9
max = 1.1
visible = @v_exponentialsmoothing < 101
endparam
float param adjy
caption = "Tile adj y"
default = 0.999
min = 0.9
max = 1.1
visible = @v_exponentialsmoothing < 101
endparam
float param iaspect
caption = "Image aspect"
default = 1.0
visible = @v_exponentialsmoothing < 101
endparam
float param iangle
caption = "Image rotation"
default = 0
hint = "Rotates the image"
visible = @v_exponentialsmoothing < 101
endparam
float param sangle
caption = "Image skew"
default = 0
hint = "Skews the image"
visible = @v_exponentialsmoothing < 101
endparam
DefaultColorMerge param f_colormerge
caption = "Color Merge"
default = DefaultColorMerge
visible = @v_exponentialsmoothing < 101 || \
(@f_trapcolor != ColorTrapNoColor && @v_exponentialsmoothing >= 101)
endparam
param nmerge
caption = "Merge order"
default = 0
enum = "Image on Top" "Image on Bottom"
visible = @v_exponentialsmoothing < 101 || \
(@f_trapcolor != ColorTrapNoColor && @v_exponentialsmoothing >= 101)
endparam
float param opacity
caption = "Merge Opacity"
default = 0.2
visible = @v_exponentialsmoothing < 101 || \
(@f_trapcolor != ColorTrapNoColor && @v_exponentialsmoothing >= 101)
endparam
heading
text = "Make image transparent by: "
visible = @v_exponentialsmoothing >= 103 && @f_trapcolor != ColorTrapNoColor
endheading
bool param ahue
caption = "Hue value"
default = false
visible = @v_exponentialsmoothing >= 103 && !@alum && !@asat && \
@f_trapcolor != ColorTrapNoColor
endparam
bool param alum
caption = "Luminance value"
default = false
visible = @v_exponentialsmoothing >= 103 && !@ahue && !@asat && \
@f_trapcolor != ColorTrapNoColor
endparam
bool param asat
caption = "Saturation value"
default = false
visible = @v_exponentialsmoothing >= 103 && !@alum && !@ahue && \
@f_trapcolor != ColorTrapNoColor
endparam
heading
caption = "Special Effects"
visible = @v_exponentialsmoothing >= 103
endheading
float param p_bright
caption = "Brightness"
default = 0.5
min = 0
max = 1
visible = @v_exponentialsmoothing >= 103
endparam
float param p_contrast
caption = "Contrast"
default = 0.5
min = 0
max = 1
visible = @v_exponentialsmoothing >= 103
endparam
float param p_sat
caption = "Saturation"
default = 0.5
min = 0
max = 1
visible = @v_exponentialsmoothing >= 103
endparam
float param p_hue
caption = "Hue"
default = 0.0
min = 0
max = 1
visible = @v_exponentialsmoothing >= 103
endparam
bool param p_gray
caption = "Grayscale"
default = false
visible = @v_exponentialsmoothing >= 103
endparam
bool param p_solar
caption = "Solarize"
default = false
visible = @v_exponentialsmoothing >= 103
endparam
float param p_thresh
caption = "Threshold"
default = 0.5
visible = @p_solar
visible = @v_exponentialsmoothing >= 103
endparam
bool param p_poster
caption = "Posterize"
default = false
visible = @v_exponentialsmoothing >= 103
endparam
int param p_chan
caption = "Colors per channel"
default = 4
min = 2
visible = @p_poster && @v_exponentialsmoothing >= 103
endparam
bool param p_bw
caption = "Black and White"
default = false
visible = @v_exponentialsmoothing >= 103
endparam
float param p_bwt
caption = "Threshold"
default = 0.5
min = 0
max = 1
visible = @p_bw && @v_exponentialsmoothing >= 103
endparam
}
| Constructor Summary | |
|---|---|
REB_ExponentialSmoothing()
|
|
REB_ExponentialSmoothing(Generic pparent)
constructor |
|
| Method Summary | |
|---|---|
void |
Init(complex pz,
complex ppixel)
initialize the objects |
void |
Iterate(complex pz)
call for each iterated point |
color |
Result(complex pz)
override the parent and call in the final section of the coloring formula. |
| Methods inherited from class common:DirectColoring |
|---|
IsSolid |
| Methods inherited from class common:Coloring |
|---|
GetPixel, IsGradient |
| Methods inherited from class common:Generic |
|---|
GetParent |
| Methods inherited from class Object |
|---|
|
| Constructor Detail |
|---|
public REB_ExponentialSmoothing(Generic pparent)
public REB_ExponentialSmoothing()
| Method Detail |
|---|
public void Init(complex pz,
complex ppixel)
Init in class DirectColoringpz - first value for the sequence; for a normal coloring formula, this will be #zppixel - seed value for the sequence; for a normal coloring formula, this will be #pixelpublic void Iterate(complex pz)
Iterate in class DirectColoringpz - next value in the sequence; corresponds to #z in a coloring formulapublic color Result(complex pz)
Result in class DirectColoring
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