Ultra Fractal comes with a set of standard coloring algorithms. They are located in the file Standard.ucl in the Formulas folder. It contains the following coloring algorithms:

- Basic
- Binary Decomposition
- Decomposition
- Direct Orbit Traps
- Distance Estimator
- Emboss
- Exponential Smoothing
- Gaussian Integer
- Gradient
- Image
- Lighting
- None
- Orbit Traps
- Plug-In Coloring (Gradient, Direct)
- Smooth (Mandelbrot)
- Triangle Inequality Average

All standard coloring algorithms are also implemented as coloring plug-ins in Standard.ulb. This makes it possible to use them with Plug-In Coloring or in other formulas that accept coloring plug-ins. See Plug-Ins and Example 2 - Orbit trap plug-ins for more information.

**See Also**

Standard fractal formulas

Standard transformations

Coloring algorithms

Public formulas