|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | ||||||||
Objectcommon:Generic
common:TrapMode
common:TrapModeWithThreshold
Standard:Standard_TrapModeBase
Standard:Standard_TrapModeAverage
class
class Standard_TrapModeAverage(Standard_TrapModeBase) {
public:
func Init(complex pz)
Standard_TrapModeBase.Init(pz)
fTrapCount = 0
endfunc
func Iterate(complex pz, complex pzt, float pdistance, float ptexture)
Standard_TrapModeBase.Iterate(pz, pzt, pdistance, ptexture)
if pdistance < m_Threshold
SetTrapInfo(0, m_UntransformedPoints[0] + pz, \
m_TransformedPoints[0] + pzt, m_Distances[0] + pdistance)
fTrapCount = fTrapCount + 1
m_Solid = false
endif
endfunc
func Result()
; Like the original, this doesn't test whether fTrapCount is 0.
m_UntransformedPoints[0] = m_UntransformedPoints[0] / fTrapCount
m_TransformedPoints[0] = m_TransformedPoints[0] / fTrapCount
m_Distances[0] = m_Distances[0] / fTrapCount
endfunc
private:
int fTrapCount
default:
title = "Average"
}
| Constructor Summary | |
|---|---|
Standard_TrapModeAverage()
|
|
| Method Summary | |
|---|---|
void |
Init(complex pz)
Calls the inherited Init() and also sets m_Solid to true because this is the initial condition for most trap modes. |
void |
Iterate(complex pz,
complex pzt,
float pdistance,
float ptexture)
call this for each point |
void |
Result()
call this to compute final results |
| Methods inherited from class Standard:Standard_TrapModeBase |
|---|
SetTrapInfo |
| Methods inherited from class common:TrapModeWithThreshold |
|---|
GetThreshold, SetThreshold, UsesThreshold |
| Methods inherited from class common:TrapMode |
|---|
GetDistance, GetIteration, GetTexture, GetTransformedPoint, GetUntransformedPoint, IsSolid, IterateSilent |
| Methods inherited from class common:Generic |
|---|
GetParent |
| Methods inherited from class Object |
|---|
|
| Constructor Detail |
|---|
public Standard_TrapModeAverage()
| Method Detail |
|---|
public void Init(complex pz)
Standard_TrapModeBase
Init in class Standard_TrapModeBase
public void Iterate(complex pz,
complex pzt,
float pdistance,
float ptexture)
TrapMode
Iterate in class TrapModepublic void Result()
TrapMode
Result in class TrapMode
|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | ||||||||