Ultra Fractal supports various image file formats for exporting and rendering images. You can select the file format when selecting the file name of the exported image and when starting a new render job (see Rendering images, Rendering animations, and Rendering parameter files).
The following file formats are supported:
Saves the image as a Windows bitmap image (*.bmp). This format is supported by almost all Windows graphics programs.
Saves the image as an Adobe Photoshop image (*.psd). This allows you to save layers individually, so they can be post-processed. This file format also supports transparent images.
Note: Currently, layer groups are not preserved in the Photoshop file. Instead, the fractal is exported as a linear list of layers, and any masks attached to layer groups are applied to the last layer of the group. For this reason, it is a good idea to turn group masks into normal layers first, so you could re-apply them as mask later in Photoshop.
Saves the image as a Portable Network Graphics image (*.png). This file format is readable by many graphics programs and supports lossless compression and transparent images.
Saves the image as a JPEG image (*.jpg). This format offers very good compression. You can set the quality of the saved image to adjust the file size. A value of 95% will usually give good results. Do not use this format if you want the best possible image quality.
Saves the image as a Targa image (*.tga). This is a common format for high-end graphics programs, such as raytracers and 3D packages. It supports transparent images.
Saves the image as a TIFF image (*.tif). This format is often used by print shops and graphics designers working with Apple computers. It also supports transparent images.
|AVI movie (Windows)||
Only for animations. Saves the animation as a Windows AVI movie (*.avi) with a selectable codec. Only codecs with a Video for Windows interface are supported. DirectX-only codecs are not supported. If you want the best quality, it is recommended to render animations to bitmap sequences instead, and compress them later with third-party software such as VirtualDub.
|Quicktime movie (Mac)||
Only for animations. Saves the animation as a Quicktime movie (*.movie) with a selectable codec (only a fixed list of codecs is supported on OS X). Like on Windows, for best quality and flexibility, it is recommended to render animations to bitmap sequences instead, and compress them later with third-party software such as Quicktime Pro.
When you render an animation to a format other than AVI or Quicktime, it will be rendered as a sequence of bitmap images.
Exporting and rendering