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Help on using Ultra Fractal and the formulas in the public formula database
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fractalrebel posted May 8 '16 at 8:00 pm
Switch Formula Plugins Part 3

Two Switch formulas deal specifically with embossing, a technique that was originally developed by Kerry Mitchell. This tutorial will cover Switch Trap Embossed. A specific embossing coloring formula is required. This tutorial will use Emboss with Textures, which I prefer because of the plugins and additional color functionality available. Kerry's Emboss ucl can
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fractalrebel posted May 8 '16 at 1:51 am
Two Switch formulas deal specifically with embossing, a technique that was originally developed by Kerry Mitchell. This tutorial will cover Switch Embossed and next one will cover Switch Trap Embossed. Both formulas need a specific embossing coloring formula. This tutorial will use Emboss with Textures, which I prefer because of the plugins and additional color functionality available. Kerry's E
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jsampson45 posted Apr 20 '16 at 10:42 am
According to the tutorial on masking - fine-tuning the gradient - to select more than one control point in the gradient editor, one holds down control key and clicks on the control points. But the "help" facility says that control-click adds or deletes control points. I guess it might depend on exactly where one clicks. Perhaps my question should be about mice - how to be precise where one clicks
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recent by Frederik Slijkerman  ·  Apr 21 '16 at 7:37 pm
physicist posted Mar 20 '16 at 8:57 pm
ShapesDirect2 coloring, Part 2

This direct coloring formula, in jlb.ucl, lets you combine many of a single standard shape (circles, generalized ellipses, squares, rectangles, and triangles) in various ways. Use a pixel formula with it. Here’s a sample parameter set that we’ll use in the following explanation:

Circles1 {
::6ekh5jn2lb13PuJOQ43jU+fAx7LLQChkW5Ha7qK1VX7d62+ulDYI
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recent by Otto Magus  ·  Mar 29 '16 at 5:08 pm
physicist posted Jan 12 '16 at 5:22 pm
ShapesDirect2 coloring, Part 1

This direct coloring formula, in jlb.ucl, lets you combine many of a single standard shape (circles, generalized ellipses, squares, rectangles, and triangles) in various ways. Use a pixel formula with it. Here’s a sample parameter set that we’ll use in the following explanation:

Ellipses1 {
::0muYXhn2NaVTvtNOQ07Gw/HI09KLy1yOuF8S3sLwGstXavTQLRJ
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recent by Liesbeth Quak  ·  Mar 1 '16 at 4:08 pm
ed_algra posted Jan 16 '16 at 2:51 pm
Olapol mapping

There's a new version of mapping 'Olapol' on the UF Formula Database (ea.uxf).
When using old upr's, which made use of the original version 1.00, you'll don't have problems.
These upr's will work automatically with this new version.

First we see a question: "Addition or Single?". These options both use some basic mapping formulas.
'Addition' is the same as 'Olapo
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recent by Liesbeth Quak  ·  Jan 16 '16 at 10:07 pm
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