Hi ... from a newbie to UF and fractals .

Came across a tutorial by Velvet Glove on a marble sphere.
( thanks for all the articles Velvet Glove)

So I'm trying different things and have image below and could use some advice.

With each layer added, the layer below becomes less visible or a little duller.

My question is how would I correct this ... is this where a layer mask would be used ?

62c89cc6cbbc3.jpg

SphereTest {
::OeXH2in2tXVPvtNMQ0dD4/DEaP2iyWKytgLFdstDNdP4g4JJiQRSQS3Y5f9lfInEgGklOVDL
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  /B2+dfsp/mj/qzx/z4/dcd/z83c83c8vxx/Fo7pBr+oi/v63vZH+fzO8HkbbhWM=
}
Hi ... from a newbie to UF and fractals . Came across a tutorial by Velvet Glove on a marble sphere. ( thanks for all the articles Velvet Glove) So I'm trying different things and have image below and could use some advice. With each layer added, the layer below becomes less visible or a little duller. My question is how would I correct this ... is this where a layer mask would be used ? ![62c89cc6cbbc3.jpg](serve/attachment&path=62c89cc6cbbc3.jpg) ```` SphereTest { ::OeXH2in2tXVPvtNMQ0dD4/DEaP2iyWKytgLFdstDNdP4g4JJiQRSQS3Y5f9lfInEgGklOVDL ABcHP9ev749gdvF68g8TrXRIehXisiHMjoFJ/Cd+CyzCufk1WWSGRxwon1EClwMads9RQdWk L8OWxXBlC+89bb3WVWVVQAlXASB4EqB2M6WvKBLpUHY8CtiV8dBnLRSWyCi2AdC/MjGExbBl zAWU5zwnAjJwVmgwpolVupcb4lMBDKGNDpXbncM66VvklQ40SBPQcdzhm9NltkehEVwUcg9g iDW+mjn6LIBmtzsid87WEsIC38obEMIb5yx8oV7PF1PHO/a45lwk8pPJjPlP/2inZVpk+wO4 yAt9yB5RKDNmDqhwyJwVciOKh0QNBnERYh7rAO02NidPx099v701PlGllB8Bp2g/Af2rVFBN MU2+k4mKGNFEoxh+YDnfWamzTaegW3kW7HROJ2AQcbGZ5UfobkCFC24n66gQTTvcFkzriUSD p4vR7cq/T7XhyJ4Y2JmWdhCKtCXvSf0/3lyqse1gF4iwMl3ypuKyHRo4Y46n0plaLr9eaTVb 7ypR/V+caDti2WXvUoqM1q5a7bqPQXKs7VE1NhOKbUfrmK9LSexGXVX/uu+vh9+rZP/dlbOU /B2+dfsp/mj/qzx/z4/dcd/z83c83c8vxx/Fo7pBr+oi/v63vZH+fzO8HkbbhWM= } ````
 
0
reply

Hi dannac.

Part of your problem may be the darkened background you have on each layer - as you add each sphere layer this dark surround is affecting the layers below.

This slighly dark background stems from the Solid Colour setting you have on the Mapping tab - the solid colour is not zero (i.e fully transparent). If you crank the slider down to zero transparency around each sphere you then just have the coloured circle/s. The result with Normal merging is this:

62c98bbdc67cd.png

Of course now your spheres are less defined which is probably not quite what you wanted either. This is where the later parts of my tutorial will show you how to add a highlight to one edge and surface shading or a drop shadow to another using masks to achieve a more 3D effect and make your sphere pop out more. Not the easiest of techniques for a newbie if you are new to masks but hopefully if you carefully follow the tutorial you will get something you can be happy with.

In this image I have added a highlight and shadow to the middle sphere for example, if that is what you are trying to do:

62c9931a546aa.png

SphereTest3DEffect {
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  Paa+U6wf2SH+NcMyhsN=
}

Alternatively, for your sphere layers, you could simply change the merge mode on the Layers tab to Screen which will eliminate the dark background effect but leave you with slightly brighter spheres:

62c98f5d73e6c.png

Sometimes you just have to tinker with merge modes, gradients and even masks to get the effect you want. That's part of the fun, bending UF to your will! smile

Hope these ideas help you on your way!

Hi dannac. Part of your problem may be the darkened background you have on each layer - as you add each sphere layer this dark surround is affecting the layers below. This slighly dark background stems from the **Solid Colour** setting you have on the **Mapping** tab - the solid colour is not zero (i.e fully transparent). If you crank the slider down to zero transparency around each sphere you then just have the coloured circle/s. The result with Normal merging is this: ![62c98bbdc67cd.png](serve/attachment&path=62c98bbdc67cd.png) Of course now your spheres are less defined which is probably not quite what you wanted either. This is where the later parts of my tutorial will show you how to add a highlight to one edge and surface shading or a drop shadow to another using masks to achieve a more 3D effect and make your sphere pop out more. Not the easiest of techniques for a newbie if you are new to masks but hopefully if you carefully follow the tutorial you will get something you can be happy with. In this image I have added a highlight and shadow to the middle sphere for example, if that is what you are trying to do: ![62c9931a546aa.png](serve/attachment&path=62c9931a546aa.png) ```` SphereTest3DEffect { ::ySiZgjn2tvZTztNOSY47pq8fglOtbNrdI7WfuTxDOZOsH2Z3q2M3nCWESixkEcBgstyv+pBI pIoIgkzM7lJL9lQ2Adjv6GP0+tyOJbrmV83f/7ii056Ce6sPXfgL5R/CXpjwfKivbHfreW0L 5Z6DprjjjOwz3fQnukesgdiLVprMuvVyzy1q0Zf6gMXpzr439QVV0Pzk0z/4qPs5DQMA/4Px qqY0rrtvOz4JrSnzKyZq8q9pn4q3/ObctTqtsaduoKd2/gG0CzAHJpuFVKemnFpFvwkZK6fr jK47oppomtNXfKNJO24eJXfQklWesQnXzUUPlsKVNTyr0NDVJrumCYzgRW5y07ivPOJe98Fw 61wqFfw8aS88NJJw8koS2+KK83vMZNucRTA3Jklq0k3/uzvZjHvi9YBPLtSEpEF5ZpxR7yLI rlm9ZNrKjm93f81dzouqlnSnhZ31Ohs7M1/q6Armn2emU/rSh+1Ua+084p+H/a7j2JgtLN+b f/kbjfNFsvsjO6bXwxfozQzirxVz7sq9UOBFLza6YBzusKZvmbcDiq5ytH4bfKVsbnzS7L13 fcX55FVd+r8ivUTro8KVeGvJbzuTRRpSUxb3emDrWDJLgN0AKOqH33CKriJjk8aOT3vtOHWv cFA4awZSkV+F8+jbLm1cSYnJGb39vlPmr/FJrWNjWl8XpFhuUkxTfkyA32sNVremSsNJeYc/ OZt+EdYMz8Ukoq40sWzbFFCZaGl1zq2y77u1+uPWq46WveY2FNZH4KazlV063BJXdQUQJL3D LMZAmlYzIUJ6jNrowcIwMVHURH9aU/7djCNhk6+D/a7xWibyRt6p8arpzTsjUpRS7bJvYL23 dsab6D9OBOm/YrN0x2natVyl7pcZIdWZe1f5h/2H/rz6DSXjsHVmjyBGxk0HuwCk+Dj8FxzD fnl5p/wFWWk+peHTaKoqF5V6OT897Vc6OB7eXay5tCTDUCnSR7gLcCBTpli8saxLman7XO4n Vn35YPzLzlShUZzxdCweZem9gPLntXUxK6aYnk/fPyr2eKxdawKrpz6jZcrVn4UfgpIj9He9 BA8GAYwFDtBAcDQNnwBq059W0mTV7uw8B+egqEp9Bd68F9d2aUl/Vu7w3Y8J+LUx0gQwU1Eb xtr0GCdlNXOYR1Z8yZfeFVkqpCYa3taQYaahuUyU51c7Wz2Dj20HGEjJ/d0eCxyy6s1fZpj7 NGN0Ink4kMZ+uBxzsPNccJLKNv2dda3iu49u+46p92PlB0R8Sn+30g3pZTTt3m74Bj2bLcCl 7KTUZClMfrvhy6o/hy2kdz7JWBPPTo2Kq59HmN3Sexd6OBorH10FhbpIMM/otNhSfuRHfNFa 776kzBCdTbDMewdoGzHVcmy4hQqH6QrRz9p6TknNLshe72H6bK2TfikzsdQHOv5HKCDgxDme USIXOambtOaH6cDa2eeaeZJ9VZMNv40QnP/hKpSqEkmbEcX60efJxQ/8NePSf62gLhopw5K7 LmzXmB2ZzQm8kr3NitNt4S3s2xVDingWPmyRcYcauuGG0VVBlZOaj1a1hIQTp44kL7QzSBj9 4Lvg/cjr4oRzTWLMmJBhYSwZm0gbjh3ETCCzkgQMJwLTCCxkgRMJwLTCcYSeCgLTCGxkgAMJ wHTC8xkgQMJYETC8xkgAMJIITCCwkgxMJwLTC8wkAJnugguMM3mm4mIDjuOB8yqgzsKHfbxV OveBrC6YVuZxO4q+5nfWFEmVB+ZVwVYVw1YVQYWFcdWFcTWFcFWFcDWFEgVB+ZVQQWF8GYVD 7zzMZudQ34WmGimFKKjOhCQz8sG6AaO2HSzG6jfgmTH8SzGGDP1TjpZgDN7ipworF8QzgrTz gA0MIEND8TzAP0MwLNDuFNDCTzgrQzgrQzwx0MMEND9Tzw3ENDDTzwQ0M0LNDDRzwR0M0LND DRzwR0McENDDQzQf0M0HNDDRzwRptoPaGGgmhBpZYAaGOmmhepZoHaGGmmhjoZoXaG6hmhDp Z4YaGOmmheoZYIaGGmmh+pZ4VoZ41oZYYaGedaGeTaGeFaGeDaGGgmh+pZYQaG+GoZ4NpZ4b gmhXlmh3kmhBoZ4VoZ4toZ4tpZoPaG6hmhepZoPaG6hmhXnmhBoZYIaG6nmheoZoXaGeLaGG mmhXhmheoZ7N5c0hu9v/MVo8EPzoXQkqUIoEJzj5VZ8XTTSWG18XnNZ5qVrgkFdNsCsaK4rN YxK/Ngb202g5PBejWG2pg3xtTsj4+h8sNYhzgZiwld2MUnt5VylPJqPFJ2FVmnlVwjUNiQYS fziYqIKL6pRCuch+K2OFUoF6wzIuSrkKXVKlvd9TuQ8kmUhvB9TGIeijYKvB9TeLinQ7Xxh0 Ppfptr0V+iPbSS/X8X0iKzyrOJdudkrpv6w+Q31CmiCzPtK58VLTYWTOEd4dWoATUe1RYFqr XcpVz72vLwss4E1/kd+bPTDpnzVlv5iirRZ2xtVArXlsEWvuL3OO+cJTCksuP9uJxrpt5LXs JpLBv3jFL9WNRXZ3NkOlNerF+5magmcpBZ9vJJFny0ny0/TSm+nPwyEv4Tl9HFatokah+1V+ fpS7wmFLol6arQ7xzBc5CEX3Urs++Vrj3sA3MJ0+kQ7TCtPJ0+kQ7TCtPJ0+kQ7TCtPJ0+kQ 7TCtPJ0+kQ7TCtPJ0+kQ7TCtPJ0+kQ7TCtPJ0+kQ7fHK0+mOd2Pr2NGfhFIZVvAJxfzSqvxj i6YsPF1T+dqo+/kvT/doGi3Ff/mFXRGRcSEx/PTEx/j9/pufPqW+Ui+UiuTi+HZbfavUcsK7 Paa+U6wf2SH+NcMyhsN= } ```` Alternatively, for your sphere layers, you could simply change the merge mode on the **Layers** tab to **Screen** which will eliminate the dark background effect but leave you with slightly brighter spheres: ![62c98f5d73e6c.png](serve/attachment&path=62c98f5d73e6c.png) Sometimes you just have to tinker with merge modes, gradients and even masks to get the effect you want. That's part of the fun, bending UF to your will! ;) Hope these ideas help you on your way!

Chris Martin
Gallery: Velvet--Glove.deviantart.com

Currently using UF6.05 on Windows 11 Professional 64-bit

edited Jul 9 at 3:49 pm
 
0
reply

Thanks for the advice, it will surely help.

I’ll have to try the marble tutorial again ... was going good for awhile, but got stuck and could not figure what I was doing wrong.

That’s when I started fooling around with these spheres trying a few things from early part of that tutorial.

It's a good bet I'll be back with more questions, thanks.

Thanks for the advice, it will surely help. I’ll have to try the marble tutorial again ... was going good for awhile, but got stuck and could not figure what I was doing wrong. That’s when I started fooling around with these spheres trying a few things from early part of that tutorial. It's a good bet I'll be back with more questions, thanks.
 
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