Hi - I'm trying to do some zooms and I'm getting a lot of "sparklies" in areas where there's lots of detail (hopefully that descriptor makes sense). Adjusting the anti-aliasing parameters help a bit but the sparklies never really go away. Depth 2 or 3 seems to have the most effect but the render times become extremely long. Threshold of 0 vs. 0.1 vs 0.2 doesn't seem to have much effect. I've also tried changing iterations and that doesn't seem to have any effect.
Are there any tricks to avoiding the "sparklies" effect when doing zooms?
For reference, I get bad sparklies when I try to animate a zoom in the "Green Velvet" example.
Thanks in advance.