It's been so long that I've done any UF programming that I've forgotten how to get the window boundary values in fractal coordinates, assuming that there's no skew. I remember that #ctr gives the center. And there's some stuff about the width to height ratio being over or under 4:3.
The past week or so, I've been developing a new coloring algorithm. The basic idea was to use the minimum iteration of the image to help determine how the image was colored.
I know the software reports the minimum iterations for the current image in a separate window, but I haven't seen any way to access that information within a formula. Is there any way to access that information for colori
There must be a short cut key commands to pan through the layers (Merge Mode pull down menu). I've looked through the different Ultra Fractal menu help items and have not been able to find this feature This command is Definitely on a Microsoft computer running Ultra Fractal.
My fractal art differs from the typical ones created by UF as being less "complicated". That they are more simplistic is primarily due to lacking advanced mathematical skills. Most begin with a posted formula that I randomly and almost haphazardly revise without awareness of what the results will be. Examples are posted at www.nsapc.com/fractal. I would like to hear from others who use a similar
Hey guys, I hope that you're doing well! I've been dabbling in animation recently, and unfortunately, I can't figure out how to preserve the transparency in my export. Any tips? Or am I stuck exporting them frame by frame?
I have been using Fractal Explorer [now defunct, and I'm kicking myself fro not buying a license to the source years ago when the Russian dude was still responding to e-mail] and I have many [probably about 1k] original fractal formulae that are stuck in that format.
I still have the app, but it only works on 32 bit systems, and I only have one 32 bit computer left.
I first got Ultrafracal in 2010, and at that time I implemented some formulae for showing cubic and higher-degree Juia and Mandelbrot sets. I also formulated the so-called cubic Rudy set, which is, in my opinion, the best cubic analog to the quadratic Mandelbrot set. Like the Mandelbrot set, the Rudy set is in some sense an encyclopedia of the relevant class of Julia sets. It's all explained on
Haven't used UF5.4 since November 2016 after upgrading to Windows 10 and a Dell laptop (4K). I'm very uncomfortable changing the registry, as previously recommended in the forum. However, I did try to no avail. Prefer to wait for UF6. When can we expect its release?
I'd guess this is a slightly technical question. I have an Amazon Web Services account, and was exploring the possiblity of setting up a cloud server to render ultrafractal compositions on - I've just lost the powerful work machine I used to use (with permission) and am looking at alternative solutions.
Has anyone ever done this? Is it even possible? I'm guessing I would have to use a Wind
I am new to Ultra Fractal and I was wondering. Is there a way to render fractals that do not take long periods of time. I'm wondering if I am doing something wrong. Sometimes rendering a 20 second animated fractal can take me hours. Anyone have any thoughts or pointers on this subject. Thanks, John
In some tutorials I'm asked for a (lkm folder) in Ultra Fractal 5 for mac. Ii've search through the Ultra Fractal 5 file structure and have not found this folder designation. I'm not that familiar with UF 5 for mac or windows versions and I'm foundering if the pre-gradients package that come with mac versions is limited. Are there is any download packages for pre designed gradient for
I am absolutely brand new with this software and am finding the tutorials frustrating in that the images do not seem to coordinate with the views I see in the toolbox section at the right of the screen. The tutorial images seem to be outdated and therefore I can't learn the objective at hand.
I'd like to start with simply modifying a formula. Any help is much appreciated.
I am completely new to Ultra Fractal and would like to create images that can be saved in 16 bit RAW file format. While Ultra Fractal does not do this natively, it appears Ultra Fractal is only using 8 bits per color channel.
Is this correct? Is there a way to use 16 bit color channels? I am actually looking to use the images for heightmaps, but would like 16 bits in a single color channel.