I am writing a coloring algo at the moment and I tried using min(val1, val2) where val1 and val2 are two floating point values, and the function does not exist (error: invalid function). So I went looking for an equivalent function and I cannot find one. Does UF not have such a fucntion? It seems like such a basic thing. Am I just overlooking something?
I have been working with a formula for a while, which I have been calling Mandalamandelbrot and Mandaljulia, because it creates nice patters with circular symmetries depending on the location and parameters used. Here are a few examples: https://www.deviantart.com/rychveldir/art/Almond-Ship-931583199 https://www.deviantart.com/rychveldir/art/Mandala-Chain-912805646 https://www
The built-in functions include round, floor, ceil, and trunc. Trunc rounds towards zero. For floats, the behavior of trunc is equivalent to the following:
float func trunc(float x)
if x >= 0
There is no equivalent function with < instead of >. In mathematics, I haven't even found a name for this. The best name that I cou
I'm contemplating writing a new mapping formula. I could write this as a transformation in a uxf file, or use Plug-In Transformation from Standard.ulb and write a UserTransformation to go in my ulb file.
So far, I don't see any advantages to doing it one way or the other. Comments?
The compiler objects to the continuation character in the example below, says it's not a valid character there. The truth is that the comment is not allowed there (should it be allowed there?), and the error message is wrong.
param enum F
caption = "F"
enum = "a" \ ; comment
It's fine without the comment.
Hi All, I'm working on a new game The formula is TMan in Russell Walsmith orgform. Basically is my SlopeTMan that i'm rewritng and re-structured but i have a problem. I have implemented the TMan of Russell and i added also a normal Mandelbrot that i attach under. In your opinion is it correct? That parameter is correct? Try it to p1 (0.0 , 0.1), you will see the black line, i t
This is wonderful, at the left of the JPEG we have SlopeTMan in as.ufm created in 2006 and at the right of the jpeg and we have a new version that i'm doing in these days, look the difference of the slope color, in the right is correct but in the left no, or better, it's correct also in the left, because in fractals there are always new combinations, but in the right is the correct use of the 3D
Hi all, I write this because some time ago while i was working on my formulae i don't know how, probabily with a strange combination of keybord, i don't know, but i was able to use the funzion BLOCK SELECTION, i don't know if you know what i mean, closing UF i lost that and i didn't able to replicate because UF doesn't have block selection. So i ask if it's possible to insert this function