A tiny thing, but...
In writing programs, what I really miss from my days writing in C, is ++, being able to write n++ instead of n = n + 1. Even better if it's BigArray[LongIndex]++.
Eric B
posted Feb 5 '23 at 10:56 pm
I was hoping that switching the center parameter's keys to smooth interpolation would result in a smooth change of direction in a zoom animation. A gentle, natural-looking curve instead of an abrupt turn-on-a-dime. But the interpolation settings don’t seem to have any effect. It's always the same sharp turn halfway through.
Smooth interpolation:
Linear interpolation:
I am rendering some simple fractals, but it seems to take more time than it should. I find that the 4 Efficiency cores are running 100%, while the other 4 Performance cores are all idle. Interestingly, this doesn't happen when I am previewing the fractal. The rendering speed would be greatly increased if this can be fixed.
By the way, I am using a MacBook Air with an M1 chip.
Phillip
posted Mar 30 '23 at 6:44 am
Hello,
I was just playing with a fractal and noticed that there should be a very nice way of coloring my fractal if I juuuuust got the gradient offset and color density right. But I need to adjust them one by one, going back and forth. I think for these two it would make sense to have a 2D explorer - like we do for complex variables - where we can adjust color density on the x-axis and gradi
Mossop
posted May 2 '22 at 12:05 pm
I see the only version of Ultra Fractal available for macOS is still an Intel build. Are there plans to do a build for the new Apple M1 processors? I imagine it would be a lot faster for those devices.
This is allowed in the default section of a ucl coloring formula, but not in a GradientColoring plug-in.
Apparently I have to make my own version of GenericGradientColoring from standard.ucl and put "render = false" in there.
Eric B
posted Jan 18 '23 at 9:50 pm
HEIFs are about 1/3rd the file size of PNGs, which are the smallest lossless files Ultra Fractal can write.
I’m converting the PNGs to HEIFs with another app but it doesn’t batch-process very well. It’d be sweet to have lossless HEIF right from UF. Even better if the files are saved with the .heif extension not .heic because Final Cut Pro and other apps don’t recogni
In arbitrary-precision arithmetics, the sign of the result of trigonometric and exponential functions is sometimes wrong.
Here's an excerpt of a formula printing some debug results:
complex m1 = exp(flip(#pi))
print("exp(i * #pi)=",m1)
float sin1=sin(#pi)
float cos1=cos(#pi)
print("cos(#pi)=",cos1, ", sin(#pi)=", sin1)
When I run this without additional precision, I get the following res
Something curious is happening. Here's an exported image from UF. Looks right.
Here's what I get when rendered (normal anti-aliasing, forced linear drawing).
Noticeable differences, not subtle. Not solved by changing anti-aliasing parameters or precision. And if I render the same thing again, different results!
These are done with all 12 of my CPU's cores (6 real co
Eric B
posted Nov 13 '22 at 6:22 pm
When rendering animations with motion blur, all is well for the first 90% of each frame. This is when UF is calculating the fractal and antialiasing. The four CPU cores are maxed out and the CPU is 0% idle, as shown below on Activity Monitor.
But then comes the final 10% of the frame, which is when motion blur is being calculated. UF suddenly gets a lot slower. The CPU is 70% idle.
In a float param block, the compiler allows
default = 1/#magn
which can be useful, but doesn't allow
min = 1/#magn
which also can be useful.
Also the help entry "min setting" has a typo. The sentence "If this setting is not specified, there is no maximum value for the parameter." Obviously it should say minimum.
Here's a fractal with 100% of points Inside; no points reach the bailout criterion. The Statistics tab says that the Min and Max iterations are both zero. I would have expected that both Min and Max would be set to #maxiter.
This is either a bug or a feature.
Here's an example:
/>test {
fractal:
title="test" width=800 height=600 layers=1
credits="Jim Blue;10/5/2022" ant
Currently #numiter is readable only in the Final section of a ucl coloring formula. It is not even readable in the ResultIndex function of a ulb Coloring formula, where one might expect to be able to use it.
If #numiter were readable in any coloring formula, whether in a .ucl or. ulb file, some interesting coloring options would be available. For example, if coloring according to distance fro
Phillip
posted Jul 4 '22 at 6:17 am
Hello,
I just ran into this new problem. When I render to disk in high resolution, it tells me that I have to render in tiles because the image size would exceed 2 GB. This didn't happen before. Just to make sure, I tried to re-render an older image which previously worked, and UF is now also refusing to render it.
In one instance, the predicted file size was around 900 MB, the sum total
Here's a test case, a base layer all white, a second layer with a small black dot in the center. (The fractal where the problem came up was more complicated!) The black dot is a circle with a radius of .01 in a window of width 4, so at 800x800 it's 4 pixels wide and shows up clearly in the UF window, with or without anti-aliasing.
Problem: sometimes the rendered image does not show the black
I would like an option to turn off all the sounds.
Currently (on Windows) when I exit a fractal without saving it, or save over an existing upr or render over an existing image, a window pops up and Windows Background.wav plays. The popup without the sound is sufficient.
(Preference/Fractal does have options to turn off the sound when the fractal window finishes and when a render job fin
When loading an old fractal after changing my formulas (without proper attention to old fractals), I got this error message:
In fact, the missing parameter is not in SwitchComboFormula in jlb.ufm. SwitchComboFormula calls SwitchCombo in jlb.ulb, which calls Mandelbrot in jlb.ulb, which has the missing parameter.
If the error message could be improved, that would save some debugging
Phillip
posted Jun 28 '21 at 2:19 pm
Hello,
I upgraded to UF 6.04 today and every time I open the explorer window for any parameter I get a huge CPU spike. This happens even if my mouse is nowhere near the window and nothing else is rendering. This takes several seconds and despite having a 12C/24T CPU it drains my computer of resources to an extent that even the playback of windowed Youtube Videos starts to stutter.
Oddly e
Phillip
posted Jan 27 '22 at 3:27 pm
Hello!
I'm currently rendering a fractal that told me it would take 8 hours initially, quickly rose to 9 hours, then 10 hours. Now it has been running for almost 3 hours and it still predicts between 9 and 10 hours.
Here's my guess of what is happening: The fractal is basically a spiral with the highest iteration counts toward the center of the image, so I would expect the rendering to sl
Phillip
posted Jan 19 '22 at 1:54 pm
Hello,
I recently ran into the problem of wanting to use the switch to Julia mode on a pretty multi-layer fractal. It would be great to have a way of using all layers for the new Julia fractal, rather than just the active layer. I get that it's possible to do them one by one and copy-paste them into the same window, it just seems a lot more tedious that it has to be.
Best regards,
Phi