Bug Reports and Feature Requests
For Ultra Fractal bug reports and feature requests.
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physicist posted Jun 25 '23 at 7:25 pm
When I'm browsing formulas, it's very helpful that UF calculates and shows thumbnails of each possible formula.

There are also drop-down lists in many formulas, such as the built-in Function list (sin, sinh, asin, ...). It would be very helpful if UF could show calculate and show thumbnails of each choice.

Not easy to implement, but as long as I'm dreaming ...

recent by Frederik Slijkerman  ·  Jun 28 '23 at 3:00 pm
physicist posted May 31 '23 at 1:52 pm
The ResultIndex function of a GradientColoring formula returns a value for #index, an index into the gradient. The #index has useful values from 0 to 1. If #index is outside [0,1], 0 is used.

If Repeat Gradient is checked, positive values greater than one are reduced to [0,1]. For example, 3.7 becomes 0.7, which is in range. However, negative values of #index are still replaced by 0.

physicist posted May 10 '23 at 10:03 pm
I recently noticed that the ampersand character & seems to be ignored in the caption of a parameter, although it shows up properly in the caption or text of a heading.

Try something like

caption = "this & that"
float param p
caption = "this & that"
When the formula is invoked, the & shows up in the heading, but no
recent by physicist  ·  May 17 '23 at 12:03 pm
I've tried both with the client on my TR Pro and the server on the 10/20 core i7-6950x and the other way around; regardless of which direction it's going, only one core on the machine set up as the server is used. (tested that just in case it was deciding offload wasn't worthwhile). I checked affinity and it was set to all cores for the server process and the client was set to 20 cores on the
recent by FractalGnome  ·  Apr 23 '23 at 3:54 pm
physicist posted Apr 3 '23 at 1:54 pm
When writing formulas, I frequently make errors that the compiler finds. The compiler then moves the insertion mark to the location of the first error that it finds. The insertion mark is somewhere on the current page, but it's not easy to see.

I'd like an option in Preferences to make the insertion mark more visible. Perhaps larger, or a different shape, or a different color.

recent by Frederik Slijkerman  ·  Apr 11 '23 at 5:14 pm
Eric B posted Feb 5 '23 at 10:56 pm
I was hoping that switching the center parameter's keys to smooth interpolation would result in a smooth change of direction in a zoom animation. A gentle, natural-looking curve instead of an abrupt turn-on-a-dime. But the interpolation settings don’t seem to have any effect. It's always the same sharp turn halfway through.

Smooth interpolation:

Linear interpolation:

recent by Eric B  ·  Apr 1 '23 at 5:15 pm
I am rendering some simple fractals, but it seems to take more time than it should. I find that the 4 Efficiency cores are running 100%, while the other 4 Performance cores are all idle. Interestingly, this doesn't happen when I am previewing the fractal. The rendering speed would be greatly increased if this can be fixed.
By the way, I am using a MacBook Air with an M1 chip.

recent by Eric B  ·  Apr 1 '23 at 5:13 pm

I was just playing with a fractal and noticed that there should be a very nice way of coloring my fractal if I juuuuust got the gradient offset and color density right. But I need to adjust them one by one, going back and forth. I think for these two it would make sense to have a 2D explorer - like we do for complex variables - where we can adjust color density on the x-axis and gradi
recent by Frederik Slijkerman  ·  Mar 31 '23 at 9:33 am
Eric B posted Jan 18 '23 at 9:50 pm
HEIFs are about 1/3rd the file size of PNGs, which are the smallest lossless files Ultra Fractal can write.

I’m converting the PNGs to HEIFs with another app but it doesn’t batch-process very well. It’d be sweet to have lossless HEIF right from UF. Even better if the files are saved with the .heif extension not .heic because Final Cut Pro and other apps don’t recogni
recent by Eric B  ·  Feb 3 '23 at 8:07 pm
In arbitrary-precision arithmetics, the sign of the result of trigonometric and exponential functions is sometimes wrong.

Here's an excerpt of a formula printing some debug results:

complex m1 = exp(flip(#pi))
print("exp(i * #pi)=",m1)
float sin1=sin(#pi)
float cos1=cos(#pi)
print("cos(#pi)=",cos1, ", sin(#pi)=", sin1)
When I run this without additional precision, I get the following res
recent by AndreasH58  ·  Jan 20 '23 at 4:05 pm
physicist posted Dec 29 '22 at 2:14 am
Something curious is happening. Here's an exported image from UF. Looks right.

Here's what I get when rendered (normal anti-aliasing, forced linear drawing).

Noticeable differences, not subtle. Not solved by changing anti-aliasing parameters or precision. And if I render the same thing again, different results!

These are done with all 12 of my CPU's cores (6 real co
recent by Frederik Slijkerman  ·  Jan 8 '23 at 6:55 pm
Eric B posted Nov 13 '22 at 6:22 pm
When rendering animations with motion blur, all is well for the first 90% of each frame. This is when UF is calculating the fractal and antialiasing. The four CPU cores are maxed out and the CPU is 0% idle, as shown below on Activity Monitor.

But then comes the final 10% of the frame, which is when motion blur is being calculated. UF suddenly gets a lot slower. The CPU is 70% idle.
recent by Phillip  ·  Dec 19 '22 at 11:31 am
physicist posted Nov 2 '22 at 3:53 pm
In a float param block, the compiler allows

default = 1/#magn
which can be useful, but doesn't allow

min = 1/#magn
which also can be useful.

Also the help entry "min setting" has a typo. The sentence "If this setting is not specified, there is no maximum value for the parameter." Obviously it should say minimum.

physicist posted Oct 6 '22 at 1:49 am
Here's a fractal with 100% of points Inside; no points reach the bailout criterion. The Statistics tab says that the Min and Max iterations are both zero. I would have expected that both Min and Max would be set to #maxiter.

This is either a bug or a feature.

Here's an example:
/>test {
title="test" width=800 height=600 layers=1
credits="Jim Blue;10/5/2022" ant
physicist posted Sep 9 '22 at 2:27 pm
Currently #numiter is readable only in the Final section of a ucl coloring formula. It is not even readable in the ResultIndex function of a ulb Coloring formula, where one might expect to be able to use it.

If #numiter were readable in any coloring formula, whether in a .ucl or. ulb file, some interesting coloring options would be available. For example, if coloring according to distance fro
recent by physicist  ·  Sep 13 '22 at 7:50 pm

I just ran into this new problem. When I render to disk in high resolution, it tells me that I have to render in tiles because the image size would exceed 2 GB. This didn't happen before. Just to make sure, I tried to re-render an older image which previously worked, and UF is now also refusing to render it.

In one instance, the predicted file size was around 900 MB, the sum total
recent by Frederik Slijkerman  ·  Jul 8 '22 at 3:52 pm
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