This tutorial will make extensive use of plugins for both the fractal formula and for the coloring formulas. All of the examples have more than one layer.
The first example is called Boxes, and the upr is on the forum website. It uses the Julia form of the Gopalsamy Switch fractal and uses 'smallest|imag(z)|' for the basic height. In Lighting with Textures the 'Soften edges' parameter checke
Ultrafractal forum has a SERIOUS bug in the parameter sharing part of the website. In some cases part of the code for parameter sharing is converted to an emoticon which makes the parameter code worthless. This happened recently with MandelEmboss.
MandelEmboss {
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DeepFibersDirect {
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CayleyButterfly {
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Boxes {
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Carvings {
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Switch Formula Plugins Part 4
One of the more interesting formulas is the slope formula, which can be thought of as a poor man's raytracer as the coloring depends upon normals to the fractal surface. The coloring process is typically called lighting. Object Formula Switch Lite has a plugin called Switch Slope. When that is selected the user will see a number of parameters for use with the slo
JuliaSlope {
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MandelbrotSlope {
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Cliff
posted May 10 '16 at 5:04 pm
I've taken a copy of the obituary in today's New York Times, but am unsure of the niceties of reproducing it here.
Harold became interested in artificial intelligence and AARON was his brainchild. It automatically generates images without human assistance and his version would continue to do so without pause - an amazing achievement. He made a version freely available for use by others a few
Here is a quote from the UF Help file:
The switch feature allows you to switch easily between related fractal types. One fractal type can be used as a map for another. This is very useful, since Mandelbrot sets, for example, are in fact maps of the corresponding Julia sets.
Unfortunately the built-in switch feature only works for traditional formulas. It doesn't work for object formulas (
Switch Formula Plugins Part 3
Two Switch formulas deal specifically with embossing, a technique that was originally developed by Kerry Mitchell. This tutorial will cover Switch Trap Embossed. A specific embossing coloring formula is required. This tutorial will use Emboss with Textures, which I prefer because of the plugins and additional color functionality available. Kerry's Emboss ucl can
Bones {
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JuliaTrapEmboss {
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MandelTrapEmboss {
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Two Switch formulas deal specifically with embossing, a technique that was originally developed by Kerry Mitchell. This tutorial will cover Switch Embossed and next one will cover Switch Trap Embossed. Both formulas need a specific embossing coloring formula. This tutorial will use Emboss with Textures, which I prefer because of the plugins and additional color functionality available. Kerry's E
Feathered_manr {
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JuliaEmboss {
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GrillWork {
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CirclesNThings {
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Is it possible making the links so that they open in an other window??
I cannot make the search facility work in this forum. Is it OK?
According to the tutorial on masking - fine-tuning the gradient - to select more than one control point in the gradient editor, one holds down control key and clicks on the control points. But the "help" facility says that control-click adds or deletes control points. I guess it might depend on exactly where one clicks. Perhaps my question should be about mice - how to be precise where one clicks
Just a small idea and request for a future version of UF; I would find it useful to be able to define a colour node in the gradient using a hex color code like #D4A190, for example.
There have been occasions when I have wanted to pick a colour from my screen to use in UF. I have a simple colour picker tool I use to sample colours and it can provide me with both the hex code and the RGB value
DrNorm
posted Apr 17 '16 at 2:00 am
Does anyone know how to run UF in server mode on the Mac?
Disregard.
"There's an app for that"
Feature request: I'd like to be able to apply a mapping transformation to a whole layer group, not to the individual layers.
JVYV
posted Apr 1 '16 at 11:10 am
The March 2016 collection of the parameter files of UF is sent to the cloud.
You can find them at the cloud of Microsoft:
https://onedrive.live.com/redir?resid=2AB35EAF574CA6CE!1034&authkey=!ALIZio6ZmgV1aAo&ithint=folder%2ctxt
Greetings from Belgium,
Jan Vyvey
jabeck
posted Mar 31 '16 at 3:28 am
Maybe this will be addressed in upcoming version as well, but is it a bug where the magnification and the zoom levels don't quite line up somehow when doing a deeper zoom animation. I'll set a keyframe, and then when I come back to it, it sways off to the side for a slight bit... Is there an easy way around this? Thanks!
Why? I'm asking a legitimate question about server rendering?